New production of the game was then given to Turtle Rock, who finished the game with an updated Gearbox version (including new AI) while including the single-player campaign of the Ritual version as an expansion (known as Counter-Strike: Condition Zero - Deleted Scenes). After review copies of the completed game came back with mediocre results, Valve retracted the completion status and Ritual's share in the development was dropped. As Gearbox overhauled the graphics, added bot AI, and created a single-player mode (in which players progress through matches as a counter-terrorist against AI opponents, unlocking maps and more efficient teammates by performing certain actions), they missed their development deadline and production of the game was given to Ritual.Īs Gearbox used their work to develop the Xbox version of the original Counter-Strike, Ritual completely re-made the game into an original 20-level single-player campaign (with a secondary multiplayer mode).
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After the producer left during development, Valve took it from their hands and gave its current state to Gearbox (the developer of the expansion packs to Half-Life). Rogue was originally hired to create a single-player version of the original game. The game is known for spanning through four development teams in the four-year development period between 20.
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An update to Half-Life: Counter-Strike, Counter-Strike: Condition Zero features updated graphics, new artificial intelligence, and two unique single-player campaigns (one based on the multiplayer game mode, known as Tour of Duty, and one completely separate expansion, known as Counter-Strike: Condition Zero - Deleted Scenes).
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Counter-Strike: Condition Zero is a modern-military first-person shooter developed by Valve (in collaboration with Rogue, Gearbox, Ritual, and Turtle Rock) and published for the PC by Valve (on Steam) and Sierra (on retail) on March 23, 2004.